Social-Community Study Curriculum supplies students with the useful and suitable definition, information about culture, festivals, history, geography, etc. At the first few years, children are required to acquire the knowledge passively until they are able and encouraged to run some minor project under supervisor of adults.

Information and Communication Technologies (ICT) Curriculum get the students to become familiar with using the computers, typing, playing games, learning counting, drawing, and practicing English on computers. The software Millie’s Math House engages students with 7 differentiated activities that help them learn about numbers, measurements, shapes, counting and basic operations such as addition, subtraction, modelling, and quiz solving. Children can practice filtering, sorting, observing, predicting and building skills when playing 5 interesting games of Sammy’s Science House. Trudy’s Time & Place House help them explore and learn how to tell the time and places, then lay the groundwork for the solid understanding of fundamental social science study in the future. Thinkin’ Things 1, 2, and 3 are designed so as to support young children with various logic kills: memorizing, rational thinking, problem solving, creating.

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Key Development Indicators

  1. Diversity: Children understand that people have diverse characteristics, interests, and abilities.
  2. Ecology: Children understand the importance of taking care of their environment.
  3. Community roles: Children recognize that people have different roles and functions in the community.
  4. Decision making: Children participate in making classroom decisions.
  5. Geography: Children recognize and interpret features and locations in their environment.
  6. History: Children understand past, present, and future.

Education Program

The 0-year- old Early Education program comprises of 8 key areas based on 56 crucial indicators in child development, which is used to identify fundamental learning objectives for young learners.